Freestyle: Use your own 2 minutes of music and fly your best
routine. You
will be required to bring your music on a CD. The following is what will be
scored; this is the same criteria as the ETOC.
2005 OKC 3D Extreme Challenge Freestyle Judging Criteria
TECHNICAL MERIT {120K}
1. Complete Use of the Flight Envelope Utilizing the Exploitation
of Aerodynamic and Gyroscopic Forces
2. Execution of Individual Maneuvers
3. Wide variety and Versatility of Different Figures Flown on
Different
Axes and Flight Paths
ARTISTIC IMPRESSION {80 K}
4. Pleasing and Continuous Flow of Figures with Contrasting periods of
Dynamic and Graceful Maneuvers which includes Choreography
5. Presentation of Individual and Combinations of Figures in Their Best
Orientation and Optimal Position
CROWD APPEAL {10 K}
6. Crowd response and applause for daring maneuvers that are on the edge
TOTAL K = 210 K
2005 OKC 3D Extreme Challenge Freestyle Flight Rules.
Flight Preparation
1. On the Air Boss’s signal, the
competitor will have 30 to get
into the air.
2. This includes time on the ground to
for his crew to set up the
flight line or do any preparation that might be necessary for the flight.
The crews will not be allowed in the flight area at any time during the
flight.
3. The pilot will be allowed to
have 2 additional people for
ground crew, to set up accessories (limbo poles, streamers, etc.), but they
will not be allowed to assist in the flight of the aircraft.
The Flight will be timed at 2 minutes
1. The starting point of the timed flight must be
pre-determined by the
pilot, and judging will
commence from that point.
2. It may be a point from which the wheels leave the ground, or it may
also
be an “air-start”.
This must be made clear to the air boss prior to flight.
3. The judging will cease at the Air boss’s indication that
the 2
minutes has expired.
The aircraft can come into contact with the ground or ceiling during the
flight. This will not effect the time.
Retrieval
1. The Pilot will have 30
seconds to get back on the ground and
clear the flight area, to allow for the set-up of the next flight.
Disqualification
1. If the aircraft passes the pre-established dead
line (no-fly zone)
the
flight will be disqualified.
2. If the airplane does not meet the pre-established guidelines
of the
event.
Freestyle
1. The freestyle will be composed entirely by the
competitor, meaning
the whole flight will be to his discretion. (no
mandatory maneuvers)
2. All pilots will fly two to three rounds. This depends on
total
number of participants and will be determined by the Contest director prior
to the start of the event and announced at the pilots meeting.
3. Once Air boss puts you in the on deck box you will have
30 seconds
to get airborne.
Flight Order
The flight order will be determined at the pilots
meeting the
morning of the competition.
Aircraft
1. Airplanes must be operated by battery-powered
electric motors.
2. A 18 ounce maximum weigh limit
(ready to fly).
3. Must use a rubber spinner to cover prop shaft. (This is
Mandatory)
4. Fuselage may be built up, but of foam construction.
5. Any additional control surfaces are allowed.
6. No Scale outline required.
7. In the event an airplane is damaged by contacting the
floor or
ceiling, the pilot will be asked to land
Music
1. The music will be provided by the competitor.
2 The same music doesn't have to be use for all the flights.
3. The music determines the tone of the flight, and the flight
characteristics.
4. The music must be formatted on CD.
5. The music can be started by either a pilot assistant, or one of the
OKC
3D staff.
Special Effects
1. All special effects ( limbo, steamers) must
be pre-approved by the
OKC 3D Contest Director. This is for safety reasons as well as Insurance
liability purposes.
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